New country, new life, new semester, new beginning, of course, a new blog.. to record my game developing experience.
The first week is laborious, much of things to do, kinds of finding and fitting the lifestyle in this foreign country where I would spend at least two years in future as my third hometown .
Here back to the topic(homework actually), the first week, our team get an assignment of developing a game for a cheese company.
A kinds of advertisement game to make player remember their brand. And it is the first time that I discussing with people have same interests in developing game and working together under commercial atmosphere. Honestly speaking, I believe it is a good opportunity for us to get familiar with workshop and prepare our future careers.
Engineering track:
1 Have built the Moai developing environment in sublime text2.,Including the configuring of Moar SDK.
2 Understood the basic principle of how Moai works and why we need this developing tools.
3 Got familiar with some SDK for building our game and functions I believe would be used in next three weeks.
4 Coding for testing SDK and functions.
5 Until Saturday, I can move the character on screen, and figure out how to detect collision.
Next few days
6 I will test the function of self:seekLoc ( baseX, baseY, 3.0, MOAIEaseType.LINEAR )in tutorial sample. I believe it is important for one of our game elements.
7 Focus on Prop layer to make sure game elements can be printed out in right way and used for collision.
8 Read more coding example.