Code
Finally, I have finish up the assignment of graphic class. I believe it should be easy to handle at first since I have totally got the key points mentioned on the class . But it turns out that not only we need use computer graphic knowledge learn from the class. but also C++ I/O and some software architecture stuff.
Besides graphic pipeline , from this assignment I grasp some fundamental ideas for using Class and C++I/O to expand programs. And how John plug Lua language into VS are also inspired me in program integrity.
Below are picture of PIX debugging to modify vertex shader and
fragment shader:
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