This assignment asks us to finish both Environment Mapping and Opaque bucket Texture. For me the principle for these effect are kinds like light effect that we finished on previous assignments. Just like this:
There is no light on this place, but we imitate how light may effect the result directly on another place. Similarly, imitate how environment may show on the cube or sphere like mirror. Even though, there actually no such environment around us. Not to mention that put the whole Opaque bucket as Texture.
Here are results and screenshot from PIX of Opaque bucket render target used as texture:
Code
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