At first, I join to Rover Rescue try to building a RTS game, which treat "survival" as unique sell point. We do design this game very carefully. Everybody expressed some awesome ideas to make a students' RTS game fun enough.
However, our game prototype does not pass the "Gate" which guarded by industry panel and professors. So the team had to dismiss and team members have to join other teams which passed the "Gate".
Even though this fact is heart breaking. But project have to move on just like life itself. I will do a detail summary on other post to keep in mind some design traps.
I am working on "Vinyl" team right now, a nice design music game as graduation project. I believe this game have grasped the "Dark Bible" of what a student game should like. Focus on fun and easy to play. Plus unique Music elements, "Vinyl" should have a great chance to be a excellent game and got published.
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