Friday, March 1, 2013

Game Graphic 7


    Here is the result that we can see that one partially transparent object closest to the camera, and then another partially transparent object through the closest one , and the through both of them.......... 
  
                           

   I did have some difficulty on understanding "current pix location" on DX document at first. So it turns out I thought BLENDOP.. SRCBLEND.. DESTBLEND was three parameters for one function at same time. ..
   Plus so called "buckets" , our code become more structure expandable and integrated.
  Code
     
  And bellow are PIX screenshots
  Opaque and translucent expand







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