Tuesday, March 19, 2013

Summary Preface

             For a long time, that I haven't write down something about my game development experience yet. This semester is super busy. Both of our Game Engine Class and Game Graphic Class ask us to do lots of coding work. Besides, I need working on LeoProject to finish a museum game with Cohort 2 students. At same time, Game project class is moving to final  graduation project now.  
           At first, I join to Rover Rescue try to building a RTS game, which treat "survival" as unique sell point. We do design this game very carefully. Everybody expressed some awesome ideas to make a students'  RTS game fun enough.


              However, our game prototype does not pass the "Gate" which   guarded by industry panel  and professors. So the team had to dismiss and team members have to join other teams which passed the "Gate". 
         Even though this fact is heart breaking. But project have to move on just like life itself. I will do a detail summary on other post to keep in mind some design traps. 
         

         I am working on "Vinyl" team right now, a nice design music game as graduation project. I believe this game have grasped the "Dark Bible" of  what a student game should like. Focus on fun and easy to play. Plus unique Music elements, "Vinyl" should have a great chance to be a excellent game and got published.
           

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